Continuing my series of popular and highly-rated talks on the genre, this iteration will examine the newest trends and successes for idle games. We'll look at their impact on browser and mobile games, how they fit into the free-to-play IAP ecosystem, best-practices for opt-in ad monetization, and what direction they are likely heading next. We'll also break out some of the specific components to understand them better and consider how to apply them to other genres.
Common mechanics and tropes in the genre
How monetization works, both for IAP and opt-in ads
Insight into new ideas and themes and directions the genre is heading
Ideas around using the mechanics in non-idle genres