Environmental music, the next step for interactive scoring?
This talk will explore and demonstrate how music can be merged in the full audio experience and not only as an external layer, either you are on in a 2D experience or VR. Based on my recent work on Get Even (Bandai Namco) using Wwise and 3D audio, we will step into the future of interactive music.
New way for approaching music in a video game
How to connect music to your game world
How to collaborate with the new breed of composers